List of Possible Emergencies in Special Sessions Name In the opposite case, the Emergency will end as soon as the goal is achieved! Technically, this may happen within a single turn, under the right circumstances although it will usually take 10-20 turns for the participants to mount an effective assault and overcome opposition. The only exception to this is the Religious Emergency, where one gains score by keeping Religious units in the Target city's territory (1 per unit per turn).įinally, (almost) all Emergencies have a maximum duration of 29 turns after they run out and the participants haven't achieved the emergency goal, the 'target' wins and gets the reward.
0 Comments
Leave a Reply. |